There’s a good reason I didn’t make the game announcement until fairly recently: I never thought I’d actually get it to a playable state.
Threshing grain is the first chore after the harvest, the most important chore, and the biggest cause of sore arms to kick off the season of collecting firewood.
Coming out from hiding to post an update on my writing, my farm, and everything else happening around here.
Late at night, the forest beyond our little village comes alive with chirps and howls. I tended the fire while my mother prepared earthenware pots of porridge and stew. The bed of coals was almost hot enough to cook on, and only a few drips from the light shower outside penetrated the hay thatching overhead. Each droplet made a hiss as it hit the fire.
Long day, and I just need to get some thoughts…
I spent a pretty decent chunk of my day working outside. The shabby construction in the picture is a “greenhouse” that cost me absolutely nothing to build. … warning, this is a fairly long post.
There are a lot of reasons writers quit writing, but this is perhaps the deadliest.
Another little story about Gape. Enjoy. 2800 words, 15-30 minute read.
Another day working the day job, another night at the cabin. I’ve been sleeping here for almost 90 days straight, or one season. There’s still much left to be done, but time seems to be always against me.
The first of Gape’s chronicles. This character lives in a small village in Abundanti, where life is simple and serene. He’s helping me to flesh out some world-building elements.